Ideal line out – why this is the best tip for racing simulations
I have been racing in digital competitions for years – with a gamepad, with a steering wheel, with a VR headset, with a racing seat. But it wasn’t until a few years ago that I made a decision that turned my entire racing experience upside down: I turned off the racing line. No more assistance line. No green band telling me when to brake. No red zone warning me. Just the track, the car, and me. What happened next surprised even me – and I can recommend it to anyone who takes racing seriously.
How It All Started: From Flat Out to Gran Turismo 7
My racing story actually begins quite early. One of the most formative memories: DTM Race Driver 3 with a Logitech steering wheel and gear shifter. That was truly a unique experience back then – I completely absorbed this game. Even earlier, there was Flat Out and Flat Out 2 on the original Xbox, with a force-feedback steering wheel for 30 euros from eBay. Arcade racing at a level that was just incredibly fun.
At some point, my racing seat came into the picture – a story in itself. I was maybe 20 at the time, traveling for work, and my brother and I happened to discover a used racing seat in a game store. 100 DM or 100 Euros, I can’t remember exactly. The buyer hadn’t picked it up. We happened to have a larger van with us. The seat has moved with me from one place to another – and it still stands with me today. Sometimes it’s not in use, but when it is, it’s for real.
Later came PC racing with the Oculus Rift, a Thrustmaster steering wheel, racing games with various classes – truly played extensively and intensely. And then: Gran Turismo 7 on the PlayStation VR2. That was on a whole different level. With the Thrustmaster T-GT II in GT mode, my racing seat, and a Buttkicker transducer that I mounted directly to the seat – vibration at the steering wheel, vibration at the seat, all in VR. It’s an experience that cannot be compared to anything else.
My Current Racing Setup
Racing seat (involved for over 20 years) · Thrustmaster T-GT II Force Feedback steering wheel · Buttkicker transducer mounted on the seat · PlayStation VR2 for Gran Turismo 7 · PS5 Pro as the base · 85-inch Samsung Neo QLED with 144 Hz. Unfortunately, Formula 1 is not available in VR on PlayStation – but even in 2D, this setup offers a real experience.
The Turning Point: Turning Off the Ideal Line
At some point – it was actually a few years ago – I tried something in Formula 1 that felt absurd at first: I turned off the racing line. No assists, no braking points displayed, no colored line through the corners. And I have to be honest: The first laps were a complete leap into the unknown.
But what happened next – that changed the way I play racing games forever. Because suddenly I really had to drive. I had to learn the track. I had to understand where to brake, where to accelerate, how the corners are laid out, and how the sequences follow one another. And that’s exactly it: real racing begins where the assist line ends.
Why the Helpline is Actually a Hindrance
Let’s be honest: Following an ideal line can be done by almost anyone. You look at the green line, if it turns yellow, you drive a bit more cautiously, and if it turns red, you brake a little. It’s relaxing, it’s fun, and for many racing games, it’s completely sufficient – in Need for Speed, in Flat Out, in arcade racers, you don’t need it anyway, as you brake by feel and that works just fine.
But in circuit racing, in racing simulations like Formula 1 or Gran Turismo – something interesting happens: One becomes so focused on the line that they stop perceiving the track itself. They don’t look into the corner; they look at the tape. They don’t learn the braking point; they react to the color. That’s not driving – that’s just following the line. And you only realize this when you take the line away.
The Crucial Difference
With guide line: One looks at the tape, reacts to colors, and orients oneself to the overlay. One doesn’t really learn the track – one follows an instruction.
Without guide line: One looks into the distance, observes the curves, develops a true feel for braking points, corner entry, and apex. One drives the track – not the overlay.
My Method: How I Learn a New Route
I now follow a fixed scheme for this – especially for Formula 1, where the free practice is perfectly suited for it. Here is my approach step by step:
What Happens Next – The Flow State
Once you have truly internalized the track, the entire driving experience fundamentally changes. You no longer look at an overlay – you look into the distance. Your gaze extends further ahead into the corner, and you already think about the next braking zone at the apex. You unconsciously optimize your line, refine your braking points, and discover where you can accelerate earlier than you thought.
This is a completely different state than driving with a racing line. You enter a real flow – you drive the track, you battle with it, you understand it. Duels with other drivers feel different because you focus on the opponent and not on the line. You react more freely, drive more creatively, and when you achieve a clean qualifying result – entirely without aids – that’s a feeling to be truly proud of.
About AI Strength: That’s Why It’s Below 20 for Me
Yes, I drive in Formula 1 2025 with the AI strength sometimes set below 20. And no, I’m not ashamed of it. My goal is not to beat the AI at maximum – my goal is to drive in my own rhythm without the racing line, to learn the track cleanly, and to experience the flow. I prefer that a thousand times over setting competitive times with the racing line. It’s about the experience – not the result.
Who is this for – and who is it not for?
I want to say this honestly: This approach is not right for everyone. If someone just wants to relax and race after a long day, they should feel free to use the racing line – it’s fun, and it’s completely legitimate. There are racing games where I also use the racing line because it simply fits the gameplay.
But for those who say, “I want more, I really want to dive in, I want to experience racing on another level” – this is exactly the next step. It takes a bit of time, it’s exhausting, and there are moments when you just want to give up. But the reward, when it finally clicks, when you truly know the track and achieve your first clean qualifying without any assistance – that is irreplaceable.
I played with the aid line for years, literally ten years, and I regret every hour I didn’t take that step. So: Give it a try. Pick a route you know a bit, go into free practice, and start. You won’t regret it.
Weaknesses of this Approach – Fair and Honest
Of course, this approach also has its downsides – I don’t want to hide that:
Conclusion: This is real racing – and it’s worth it
I’ll say it clearly: Those who truly love racing games and have never tried driving without the racing line are missing out on a huge part of the experience. The racing line is a great tool for beginners – but it’s also a blanket that you get stuck under if you never take it away.
The moment you truly know a track, when you instinctively know where to brake, where to accelerate, and where to turn in earlier than others – that’s a feeling only those who have experienced it can understand. It’s real racing. And it’s ten times more enjoyable with a good setup – racing seat, force feedback steering wheel, Buttkicker, PS5 Pro, 85 inches.
So: Dare to do it. Turn off the line. Learn the route. You won’t regret it.
At a Glance: With Guideline vs. Without Guideline
|
With guideline |
Without guide line |
|
|---|---|---|
|
Introduction |
Available immediately |
Learning phase required (6–10 rounds) |
|
Focus while driving |
On the overlay |
On the Track & Opponent |
|
Route Knowledge |
Will never really be built up |
Genuine, lasting route knowledge |
|
Flow Experience |
Medium |
Significantly deeper |
|
Suitable for |
Relaxed driving, short sessions, arcade racers |
Simulations, Formula 1, Gran Turismo, intense sessions |
|
Feeling of Reward |
Good |
Extraordinary |
Summary: My Conclusion in Three Points
Whether it’s Formula 1, Gran Turismo 7, or another racing simulator: Give it a try. Turn off the line. Learn the track. And experience what racing truly means.
Shopping Links
On this page, you will occasionally find links to products on Amazon. If you make a purchase through one of these links, I receive a small commission – the price remains unchanged for you.
By making a purchase, you support my blog and help me continue creating exciting content and reviews for you. Thank you for your support!
Thrustmaster T-GT II
Premium force feedback steering wheel with GT mode – officially licensed for Gran Turismo, compatible with PS5.
Buttkicker Gamer 2
Tactile transducer for the racing seat – vibration you can truly feel.
PlayStation VR2
The ultimate VR experience for Gran Turismo 7 – featuring eye tracking and an OLED display.
